A Macro Bot
with Showcasers in Mind

Record, replay, and render your macros with 100% precision. Built and designed for showcasers.

v1.3.1
Current Version

What's Inside

What ToastyReplay is made of

Every feature that makes up my mod, something you usually see in multiple mods, in one.

Built-in Rendering

Record your gameplay to video with audio, click sounds, and overlays without leaving the game.

Click Sound Engine

Load custom click packs with hard and soft variations, volume control, softness slider, random delay, and background noise.

Frame Editor

Visual timeline where you can drag, pull, resize, and undo inputs. Edit macros frame-by-frame with hold segments shown for both players.

General Hacks

Safe mode, noclip with accuracy, hitbox viewer, and other useful tools for testing and creating.

Show Trajectory

Preview hold and release paths in real time using invisible simulated players, with no impact on your actual run.

Custom TTR Format

Replay format with full Zlib compression, checkpoint support, and backward compatibility with GDR.

Online Integration

Link your Discord account, upload macros to the community, and report issues from inside the mod.


Free vs Pro

Choose your tier

I believe every user deserves a premium experience for free, that's why ToastyReplay Free features will be free FOREVER. ToastyReplay PRO is for the next level of showcasing, and to help support me and my team.

Feature Free Pro ✦
Record & Playback (Vanilla / CBS / CBF)
Practice-mode recording with checkpoints
Frame Editor (Vanilla macros)
Click sound engine & custom packs
Safe Mode, Noclip, Hitboxes, Trajectory
Autoclicker, RNG Lock, Layout Mode
TPS bypass, speed control, frame advance
Video rendering (up to 4K)
Discord linking, macro upload, issue reporting
Theme engine & keybind system
Watermark-free rendering Pro
Render above 4K resolution Pro
Render overlays (CPS, FPS, inputs) Pro
CBS / CBF frame editing Pro
Early access to updates Pro

Get Started

Download ToastyReplay

Install for free through Geode or GitHub. Pro users download the addon separately after purchase.

ToastyReplay (Free)

The full open-source macro bot. Install directly from the Geode mod index in-game, or grab the .geode file from GitHub.

Windows · Geode v5.5.3 (latest) · GD 2.2081
GitHub Releases Source Code

Pricing

Unlock the full experience

Try monthly or save with a one-time purchase. Both include everything Pro has to offer.

Monthly
$3/mo
Billed monthly, cancel anytime
  • Watermark-free rendering
  • Render above 4K
  • Render overlays (CPS, FPS, inputs)
  • CBS / CBF frame editing
  • Early access to updates
Subscribe · $3/mo

FAQ

Questions?

ToastyReplay is a Geode mod for Geometry Dash 2.2081 that lets you record, replay, and render your gameplay with sub-frame precision. It includes a full click engine, frame editor, hacks suite, and online integration - all open-source and free to use.
Pro is a separate addon mod that unlocks watermark-free rendering, resolution above 4K, render overlays (CPS, FPS, input display), CBS/CBF frame editing, and early access to updates. The core mod remains 100% free and open-source.
After purchasing, you'll receive a license key by email and a download link for the Pro .geode file. Drop the file in your Geode mods folder, launch the game, and enter your key in the ToastyReplay menu. Pro features unlock immediately.
Each license key is tied to one machine. If you get a new computer, contact us on Discord and we'll transfer your key.
Three modes: Vanilla (standard frame-level), CBS (Click Between Steps, using GD's 240Hz physics sub-steps), and CBF (Click Between Frames, microsecond precision using queued button commands). CBF requires the syzzi.click_between_frames mod.
Windows is the primary platform. Android support is possible in the future. macOS is unlikely due to inlined functions in the GD binary that prevent the hooks ToastyReplay needs.
Yes. The base ToastyReplay mod is fully open-source on GitHub. The Pro addon is closed-source and distributed as a separate .geode file.
Join the ToastyReplay Discord server for help, bug reports, and feature requests. You can also use the built-in issue reporter inside the mod's Online tab.

Changelog

What's new

v1.4.0
Current Release
v1.3.1
Previous release
    • New Complete rewrite of replay engine, trajectory, rendering, and macro editor
    • New CBF accuracy mode with microsecond input timestamps
    • New Native TTR format with delta-encoded, zlib-compressed payloads
    • New Anchor reconciliation for physics drift correction
    • New Click sound engine with pack support and render audio mixing
    • New Full theme engine with presets, glow-cycle, and ambient-wave backgrounds
    • New Online tab: Discord linking, macro upload, issue reporting
    • New Show Trajectory with dual hold/release path preview
    • Change Frame editor now shows hold segments visually with drag/resize
    • Change Checkpoint restore properly recreates held inputs
    • Change Fixed a big bug regarding audio de-sync in renders
    • Change Fixed Autoclicker fluctuation with FPS drops.
    • Change Fixed Trajectory causing TPS-dependent crashes on 40K+ TPS.